![]() ![]() This amazing mix of medieval, Slavic, and folk sounds/melodies comes together to create a unique and exotic soundtrack full of fire and serenity in equal doses, lending the world a kind of hyper-naturalism I've not felt in anything else aside from Red Dead Redemption. Its soundtrack being strange, yet so cohesive is absolutely fitting, and it has earned its spot as one of the best and strongest soundtracks of 2015.Ītmosphere, atmosphere, atmosphere. But because it’s so strange, it sounds so natural and fitting. It’s different, and out of context, it sounds like the strangest thing, and even in context it sounds like the strangest thing. Of course, the collection of different soundfonts and different samples in every theme and from theme to theme is really… strange, but I kind of dig it? It’s a testament to the fact to a lack of cohesion doesn’t necessarily break a product because I feel as though Fox got what he wanted out of the game and out of its soundtrack’s lack of cohesion. It’s probably a stupid and silly reason, but I can’t help but to compare the soundtrack to what Nier the game was: a collection of different references to everything else and nods to other games woven into one thing. It’s an inspired album, internally and externally. Undertale was a pleasure to experience, both the game, and its soundscape. Much like the game itself it serves as an inspiration that even the best things come in humble packages, and it drives me to want to improve as a creator. It encompasses a wide variety of intense, fun, and emotionally captivating tracks that beautifully represent every character, every moment and every beat in the story. Part of this is thanks to the fantastic use of leitmotifs that echo throughout the game and add a beautiful level of cohesion to every scene associated with a certain character or event. Most of the tools behind the music come in the simplest of forms and yet manages to be some of the most compelling tunes to have ever been put out. Someone with an incredible sense of melody, arrangement and composition. A person with a digital audio workstation and a whole lot of soundfonts. Much like the game itself it was all made almost entirely by one person. ![]() ![]() In terms of game play, in terms of narrative, in terms of development, everything it represents and it's music as well. Undertale is a game that keeps proving so much of the industry wrong. ![]()
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